Age/Gender: 21, Male
Location: Florida, USA
Job: Web Design Student
It's taking me a long time to get myself into gear to start my next flash project, but I won't rush myself. The last thing I want is to contribute more blam-fodder.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 575 / 710
Exp. Rank #: 66,629
Voting Pow.: 5.00 votes
BBS Posts: 14 (0.01 per day)
Flash Reviews: 13
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
13 Reviews | 1 w/ Response
I would have enjoyed some slightly better production values (the Windows Movie Maker text annoys me, personally), but the humor made up for it. It made the whole video.
And I am embarrassed that other players of SSB have missed that humor. Obviously no one could really base an entire strategy around the knee. Using Marth alone (by Countering) could prove fatal to that strategy. The humor in this move being so "versatile" (but really just being the same thing every time) is perfect. I loved the whole section about the different knee combos, too.
My rating for this video is really around 7-8, but you get an extra few stars out of spite for the idiots who don't get the humor, because they make it even funnier. Any skilled player knows that this "strategy" is useless. And any skilled player wouldn't bother saying it because it's obvious. Only trash-talking noobs would even bother pointing it out.
I would like to see more like this (but maybe with a nicer player/skin, at least).
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After a 6-win streak, the Mastermind threatens "...or I will destroy... TOM FULP!!" And then I actually LOSE! (Badly...) NO!!!
The banter that comes from the Mastermind never gets old and everyday I hear a new threat from him it seems. And when you get to your last turns, I love how the music changes. It adds so much tension.
This takes an already addictive logic game to the limits by actually making you want to play one more time, either for revenge or just to throw it in the Mastermind's face.
We need more games like this. This game is too good and too addictive. I hope we can see another little Mastermind-based game sometime down the road. This one is a sheer pleasure to pay every time.
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You, sir, are a genius. I mean, you just suck people in like that. And what it leads up to... it's so rewarding when you figure it out. Great job, man. I'd say "make more" but there's so much to this entry.
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That classic blockhead humor is still awesome and you always manage to top yourself each episode, putting more polish on those characters, but what is really impressive this time around is the graphics.
If you put this kind of work into the next episodes, I am completely fine with the wait. This is some of the smoothest animation I have ever seen. It beats tons of animation on television right now!
Please keep up this awesome work! You've turned blockhead into an artform!
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One of the most solid stick flashes on this entire site has just lost huge points in my book. WHY was the music changed? The old songs fit the mood and action of the flash better, they actually timed with the action, and personally, were just better songs.
The parts of this animation I really liked are either gone or seriously hindered by the new music. The end of the old version was the best, timing with that last guitar riff. Ugh...
For anyone who wants to know, the old music was:
The Folk Implosion -- Free to Go
The White Stripes -- Fell in Love with a Girl
Please put those songs back. That's all I ask.
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"There's needs to be more games like this."
These are excellent puzzles. I played through all 10 (with only one tip from the reviews) and had an great time playing it. The puzzles were pretty ingenious and executed well. The graphics were good, the puzzles were diffcult but in no way inpossible, the sound was used very well (using fading sound and music as integral parts of the puzzles was GENIUS!!!)
Bottom line: There's needs to be more games like this. I like games like this so I can just let my brain get a bit of exercise since non-stop action tends to gets a bit boring. But these were also original puzzles - something very rare - the entertainment value was never seeing a puzzle like these before and having to figure everything out for yourself.
Anyone who rated below 4 because it was diffucult is obviously someone who's failing on school. This is a 10 and a real gem of Newgrounds.
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The graphics are very mundane, just barely carrying this game along, but that's not as bad as the control.
I think the idea of movement with the mouse is okay, but the collision detection ruined it. It seemed as if it was checking the cursor not the actual player onject's position (which is bad when the cursor, that is invisible, is ahead of the object and you don't know it and it triggers an alarm). If you touched anywhere outside the area, you lose, and sometimes, if you clicked on the player object, you'd lose becuase of this, too, when it pushes the player too far up to match the cursor.
Sometimes, the lasers would "detect" me when I was a pretty good distance away, too, and when I'm not moving none the less!
The safes take too long to play and are a bit too common. 5 tries for four digits is insane. Pure luck is involved. If you want to keep them as common, then maybe you should lower the difficulty a bit and include a hint of sorts: For instancem, when you check you answers, it might say if the number should be higher or lower. If not, maybe make them optional - play them to go for more money but you don't have to do them if you don't want to.
I liked the game, and I played through to the last level (couldn't beat it though), but the flaws really subtracted from the game. Also, vary your music - at least have three differnt tracks: One for menus, one for stealing levels, and one for cracking levels. It gets a bit repetetive.
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I love Exmortis - so delightfully scary even though I usually can't handle horror. This was so much better in my opinion - a great improvement especially in the presentation and visual quality.
The hover-for-description idea worked out well (and came in handy for game hints) and reading these descirptions as well as the books really gave depth to the game. The tale of the Exmortis has been a really interesting one to read - and be a part of.
The atmosphere in terms of sound, graphics (especially the lightning and outside areas) gives a very rushed and impending feel, which is what all of us would feel in Mr. Hannay's position. The inclusion of a Soduko puzzle was a welcome addition for me as (being in the exact center, timewise, of the game) it gave me a small break from the eerie atmosphere.
And, excellent ending! If there's an Exmortis 3, you'll definately have me as a player. This is an amazing game.
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This is an excellent example of an original game. The graphics were simple, but had style. I would have liked some music during the gameplay itself, but having no music didn't annoy me. The sounds were great and the bonuses were funny.
Only one bit of advice can I give: Please add a save/checkpoint system into Warbears 2. It took a lot longer to play becuase of certain dumb mistakes (i.e., killing a hostage). Maybe that's the challenge, but it made it somewhat aggravating at times.
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My main problem were the breaks in the action. They weren't really needed and, though some of them fit the song, the took away from teh pacing of the battle. I think some of teh camera effects were overdone as well.
But, the actions was awesome and the music did still fit. The load time was worth it for me. This is better than 80% of most of the sprite animations I've seen.
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